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Ginés_Almanac

Sinopsis

Versiones plus de personajes oficiales, algún homebrew copiados de otros creadores y varias fábulas propias. No forma parte de un conjunto homogéneo, ni va asociado a unos guiones concretos.

Aldeanos

Snake Charmer+
Each night, choose an alive player (not yourself): a chosen Demon or Lunatic swaps characters & alignments with you.

Narración

Ejemplos

brush Zets
Pagan
If a Heretic is in-play, good Townsfolk learn evil players & their characters, then become Pagans. [+Heretic or -1 Outsider]
The Fates guide the person who accepts them and hinder the person who resists them.

Narración

If you include the Pagan in the bag, decide whether to include a Heretic or remove an outsider from the original cast.

On the first night, if the Pagan and the Heretic are in play, wake up all good Townsfolk and point to each bad player one by one, showing them their role. Then, tell all of them "You are" a Pagan and swap their token. They will lose their Townsfolk ability.

If there is no Heretic in play, do not wake anyone up because of the Pagan's ability.

If the Pagan was not sober on the first night, their ability will take effect the first night they are sober as long as they are alive. The same applies if a Heretic is created later in the game.

Ejemplos

Sergi is a Heretic, and Anduna a good and sober Pagan. On the first night, Anduna and the rest of the good Townsfolks wake up and learn that Clau is Vigormortis, Sein Cerenovus, Elessar is Scarlett Woman, and Marina is an (evil) Amnesiac.

Solrax is a Pagan and Lilou's neighbor, who is a No Dashi, and Silver is a Heretic. Because the Pagan is poisoned, the first night doesn't work. Lilou is executed, and Harishka (Scarlett Woman) becomes the demon. That night, Solrax is no longer poisoned and wakes up along with the rest of the Townsfolks (both living and dead), and they learn about the bad team.

Rovortox sees a Pagan token, but he's actually Marionette. Despite having a Heretic in play, nothing happens (but Rovortox thinks there is no Heretic in play).

General+
Each night, you will learn which alignment the Storyteller believes is winning on a DEFCON scale (from 5 to 1) or something equivalent.
Amnesiac+
You do not know what your ability is. Each day (even dead), privately guess what it is: you learn how accurate you are. The ability can modify setup.

Fábulas

brush GinésGimenez
Speed Dating
Each night, 1 to 3 players are visited by the storyteller to receive advice or info. 1 of them is true, 1 of them is false (if given), 1 of them is random (if given).

Narración

Ejemplos

brush Evil Steve
Game Changer
A special rule is in play that no players know.

Narración

Ejemplos

Restricted Comm
The Storyteller can declare "Restricted communication" for a day. During the day it happens, private chats are not allowed. Players will still be able to talk at town square or public locations.